Stop Trying To Make Destiny: Why Forcing Your Path Is the Wrong Move

In the world of video games, where innovation is key, it can be difficult to resist the temptation to follow the crowd and chase the latest trend. One such trend that has been gaining popularity over the past few years is the concept of “games as a service,” where games are designed to be continually updated rather than being released as a one-time, static product. Another trend that has been prevalent in recent years is games trying to mimic the success of Destiny, a popular online multiplayer first-person shooter game.

Games as a Service: The Good and the Bad

The idea of games as a service has been around for a while, but with the rise of online gaming and microtransactions, it has become more prevalent. For players, this can mean continual updates and new content, leading to a longer lifespan for the game. For developers, this can mean a more reliable source of income and a way to build a dedicated fanbase that will stick with the game long-term.

However, the downside of games as a service can be seen when companies prioritize updates and microtransactions over fixing bugs and other issues. When players are expected to keep up with regular payments in order to access all of the content, it can create a disconnect between those who can afford to do so and those who can’t. Furthermore, the focus on longevity can sometimes result in a lack of focus on the initial release of the game, leading to a lackluster experience that may not live up to the hype.

The Dangers of Chasing Trends: The Destiny Effect

Destiny, a game released in 2014, was a massive success that many developers have tried to replicate since its release. The game’s combination of first-person shooter gameplay with RPG elements and online multiplayer made it a hit with players. However, many games that have tried to follow in Destiny’s footsteps have fallen short. When games focus too much on emulating the success of another game rather than creating something new and innovative, they risk losing the interest of players who want a unique experience.

Examples of Games Attempting to Mimic Destiny

  • Anthem: released in 2019, Anthem was marketed as a co-operative action RPG with an emphasis on online multiplayer. However, the game suffered from numerous technical issues and a lack of engaging content, leading to a tepid reception from players.
  • Warframe: released in 2013, Warframe is a free-to-play third-person shooter with a heavy emphasis on online multiplayer. While the game has a loyal following, some have criticized its similarities to Destiny.
  • The Division: released in 2016, The Division is a third-person shooter set in an open-world New York City ravaged by disease. The game was praised for its immersive world but criticized for its repetitive gameplay and lack of variety.

Breaking Away from the Trends

While chasing trends can lead to short-term success, it’s important for game developers to create unique experiences that stand out from the pack. Instead of focusing on emulating the success of another game, developers should focus on creating something new and exciting. When developers take risks, they have the opportunity to create something truly exceptional that players will remember for years to come.

Conclusion

Chasing trends can be tempting in any industry, but in the world of video games, it’s important to focus on creating unique experiences that stand out from the pack. While games as a service and the success of Destiny may be tempting to replicate, doing so risks creating a lackluster experience that fails to connect with players. Instead, developers should take risks and create something new and exciting that will capture the hearts and minds of players.

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